Tampere University (TAU)
Professor Juho Hamari is a Professor of Gamification and a Vice-dean of research (2019->) at Tampere University. Dr. Hamari was an Associate professor (2016) simultaneously at Turku University and Tampere University of Technology. During his Postdoctoral period (2015-2016), he led research projects at Aalto University and University of Tampere while being a research fellow at UC Berkeley School of Information. Professor Hamari graduated as a Doctor of Economics from Aalto University (2010-2015) while working at Helsinki Institute for Information Technology HIIT and University of Tampere. Professor Hamari can be considered an exceptionally prominent scholar for his age (PhD in 2015). His work has been cited 19 000 times, has an h-index of 49 and according to Researchgate is often the most read scholar in Finland. He has published ~70 journal papers and ~70 conference papers. Dr. Hamari has been named “Information Systems Scholar of The Year” by Tietojenkäsittelytieteen Seura, and «Emerging virtual scholar» by the American Educational Research Association (AERA), “Outstanding Young Person” by JCI, “Young Researcher of The Year” by Finnish Foundation for Technology Promotion as well as “Honorary Distinguished Alumni”of Kangasala High School. His research has been featured e.g. on the list of most notable articles in computer science by the ACM and he has received several awards for scientific productivity. His research has been noted in the press approximately 150 times.
Gamification Group (GG) at Faculty of information Technology and Communication Science, Tampere University (headed by Prof. Hamari) is internationally revered for seminal academic and societal contributions in the areas of novel technologies such as motivational information systems (e.g. gamification, game-based learning, quantified-self, persuasive technologies), internet commerce (e.g. crowdsourcing, crowdfunding, sharing economies, game economies), new media (e.g. esports, streaming, immersive journalism) as well as human-computer interaction (VR, wearables, transhumanism, user interfaces). However, GG is especially recognized as the birthing ground for the general umbrella field of gamification research where GG is the most cited and published research group internationally in its pursuit to wielding gameful approaches towards the flourishing of the planet, people and prosperity.